Pocket Puzzle Arcade · 27 original mini-challenges
Idle Workshop Decisions
27 original fictional economy questions with selectable answers and worked solutions. Nine families contain three cases each.
Choose a response. See the reasoning.
Read the facts, pick the answer that best fits the stated goal, then open the explanation. Start with five or browse the full set. There is no timer or personal assessment; the useful part is understanding the choice.
These are original web companion exercises. They are independent of the app; answers and progress do not transfer. All people and records in the scenarios are fictional.
01 / reasoning
Bundle bargain case 1
A fictional shop sells one machine for 20 coins or a bundle of three for 50. You need at least 7 machines and may mix purchases. Extra machines are allowed. What is the lowest possible purchase cost?
Show the worked answer
A. 120
The least expensive qualifying combination costs 120 coins. Compare whole bundles plus singles, including combinations that buy an extra machine; the lowest unit price does not eliminate the need to check the final remainder.
Try next: Try finding a second purchase combination and explain why its cost is higher.
Bundle bargain case 1
A fictional shop sells one machine for 20 coins or a bundle of three for 50. You need at least 7 machines and may mix purchases. Extra machines are allowed. What is the lowest possible purchase cost?
A. 120
B. 140
C. 170
Suggested answer: A. 120
The least expensive qualifying combination costs 120 coins. Compare whole bundles plus singles, including combinations that buy an extra machine; the lowest unit price does not eliminate the need to check the final remainder.
Next: Try finding a second purchase combination and explain why its cost is higher.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992502 / reasoning
Maintenance pause case 1
A fictional machine normally produces 4 coins each minute. A free upgrade stops all production for 2 complete minutes, then raises output to 7 per minute. Over a 8-minute window starting now, how many more coins does upgrading produce?
Show the worked answer
B. 10
Upgrading produces 42 coins during 6 working minutes; continuing unchanged produces 32. The difference is 10. The stopped minutes matter even though the upgrade has no purchase cost.
Try next: Change the time window and identify when the pause becomes worthwhile.
Maintenance pause case 1
A fictional machine normally produces 4 coins each minute. A free upgrade stops all production for 2 complete minutes, then raises output to 7 per minute. Over a 8-minute window starting now, how many more coins does upgrading produce?
A. 18
B. 10
C. 6
Suggested answer: B. 10
Upgrading produces 42 coins during 6 working minutes; continuing unchanged produces 32. The difference is 10. The stopped minutes matter even though the upgrade has no purchase cost.
Next: Change the time window and identify when the pause becomes worthwhile.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992503 / reasoning
Periodic bonus case 1
A fictional workshop pays 3 coins at the end of every minute. It also pays a 5-coin bonus after every 3th completed minute, beginning at minute 3. Starting from zero, how many coins arrive during 8 complete minutes?
Show the worked answer
C. 34
Regular payouts total 24 coins, and 2 completed bonus intervals add 10. The combined total is 34. An unfinished bonus interval contributes nothing under the stated timing rule.
Try next: Mark the actual bonus minutes on a short timeline.
Periodic bonus case 1
A fictional workshop pays 3 coins at the end of every minute. It also pays a 5-coin bonus after every 3th completed minute, beginning at minute 3. Starting from zero, how many coins arrive during 8 complete minutes?
A. 39
B. 29
C. 34
Suggested answer: C. 34
Regular payouts total 24 coins, and 2 completed bonus intervals add 10. The combined total is 34. An unfinished bonus interval contributes nothing under the stated timing rule.
Next: Mark the actual bonus minutes on a short timeline.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992504 / reasoning
One collection visit case 1
A fictional container holds at most 20 coins and receives 6 each minute; overflow disappears. It starts empty. Collect and empty it just after minute 3, then collect again just after minute 7. How many coins are collected altogether?
Show the worked answer
A. 38
The first visit collects 18 coins; the second collects 20. Together that is 38. Resetting storage between visits matters, while overflow lost before collection cannot be recovered.
Try next: Place a different first collection time and compare the collected total.
One collection visit case 1
A fictional container holds at most 20 coins and receives 6 each minute; overflow disappears. It starts empty. Collect and empty it just after minute 3, then collect again just after minute 7. How many coins are collected altogether?
A. 38
B. 42
C. 32
Suggested answer: A. 38
The first visit collects 18 coins; the second collects 20. Together that is 38. Resetting storage between visits matters, while overflow lost before collection cannot be recovered.
Next: Place a different first collection time and compare the collected total.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992505 / reasoning
Batch delivery case 1
A fictional machine delivers 7 finished tokens only when each 3-minute batch ends. It begins a new batch immediately and starts empty. Partial batches provide no tokens. What is the earliest whole minute when at least 31 tokens are available?
Show the worked answer
B. 15
Reaching the target requires 5 completed batches, delivering 35 tokens. At 3 minutes per batch, the first qualifying time is 15 minutes. Tokens from an unfinished batch cannot count toward the target.
Try next: Find the token total one minute before the successful delivery.
Batch delivery case 1
A fictional machine delivers 7 finished tokens only when each 3-minute batch ends. It begins a new batch immediately and starts empty. Partial batches provide no tokens. What is the earliest whole minute when at least 31 tokens are available?
A. 12
B. 15
C. 18
Suggested answer: B. 15
Reaching the target requires 5 completed batches, delivering 35 tokens. At 3 minutes per batch, the first qualifying time is 15 minutes. Tokens from an unfinished batch cannot count toward the target.
Next: Find the token total one minute before the successful delivery.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992506 / reasoning
Entry fee trade-off case 1
A fictional supplier offers Plan A at 4 coins per part with no fee. Plan B charges a 10-coin entry fee plus 3 coins per part. For exactly 12 parts purchased once, which plan has the lower total cost?
Show the worked answer
C. Plan B
Plan A costs 48 coins; Plan B costs 46, including its entry fee. Plan B costs less. Compare the full order rather than choosing solely from the per-part prices.
Try next: Calculate the order size at which the two plans would tie.
Entry fee trade-off case 1
A fictional supplier offers Plan A at 4 coins per part with no fee. Plan B charges a 10-coin entry fee plus 3 coins per part. For exactly 12 parts purchased once, which plan has the lower total cost?
A. Plan A
B. Equal total cost
C. Plan B
Suggested answer: C. Plan B
Plan A costs 48 coins; Plan B costs 46, including its entry fee. Plan B costs less. Compare the full order rather than choosing solely from the per-part prices.
Next: Calculate the order size at which the two plans would tie.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992507 / reasoning
Rising upgrade prices case 1
A fictional upgrade costs 10 coins the first time. Each later purchase costs 5 more than the previous purchase. Starting with 60 coins and earning nothing during shopping, what is the greatest number of upgrades affordable?
Show the worked answer
A. 3
3 purchases cost 45 coins in total, leaving 15. The next purchase costs 25, which exceeds that balance. Adding the changing prices gives the answer; multiplying by the first price would undercount.
Try next: Write the complete price sequence and cross out the first unaffordable upgrade.
Rising upgrade prices case 1
A fictional upgrade costs 10 coins the first time. Each later purchase costs 5 more than the previous purchase. Starting with 60 coins and earning nothing during shopping, what is the greatest number of upgrades affordable?
A. 3
B. 2
C. 4
Suggested answer: A. 3
3 purchases cost 45 coins in total, leaving 15. The next purchase costs 25, which exceeds that balance. Adding the changing prices gives the answer; multiplying by the first price would undercount.
Next: Write the complete price sequence and cross out the first unaffordable upgrade.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992508 / reasoning
Delayed second machine case 1
Machine A starts immediately and produces 3 fictional coins per minute. Machine B starts only after 2 complete minutes, then produces 5 per minute alongside A. Ignore costs. How many coins do both produce by the end of minute 7?
Show the worked answer
B. 46
A runs for 7 minutes and contributes 21; B runs for 5 and contributes 25. Their total is 46. The later start affects B alone, not the machine already running.
Try next: Draw separate operating timelines for the two machines.
Delayed second machine case 1
Machine A starts immediately and produces 3 fictional coins per minute. Machine B starts only after 2 complete minutes, then produces 5 per minute alongside A. Ignore costs. How many coins do both produce by the end of minute 7?
A. 56
B. 46
C. 40
Suggested answer: B. 46
A runs for 7 minutes and contributes 21; B runs for 5 and contributes 25. Their total is 46. The later start affects B alone, not the machine already running.
Next: Draw separate operating timelines for the two machines.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992509 / reasoning
Protected reserve case 1
A fictional wallet contains 85 coins. At least 25 must remain untouched after shopping. Identical modules cost 18 coins each, with no discounts or production during the purchase. What is the greatest number of modules that can be bought?
Show the worked answer
C. 3
Only 60 coins are available above the reserve, so 3 modules fit. They leave 31 coins. Another module would break the reserve rule even if the original wallet looked large enough.
Try next: Check the remaining balance after one more module to show why it fails.
Protected reserve case 1
A fictional wallet contains 85 coins. At least 25 must remain untouched after shopping. Identical modules cost 18 coins each, with no discounts or production during the purchase. What is the greatest number of modules that can be bought?
A. 4
B. 2
C. 3
Suggested answer: C. 3
Only 60 coins are available above the reserve, so 3 modules fit. They leave 31 coins. Another module would break the reserve rule even if the original wallet looked large enough.
Next: Check the remaining balance after one more module to show why it fails.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992510 / reasoning
Bundle bargain case 2
A fictional shop sells one machine for 30 coins or a bundle of three for 75. You need at least 8 machines and may mix purchases. Extra machines are allowed. What is the lowest possible purchase cost?
Show the worked answer
A. 210
The least expensive qualifying combination costs 210 coins. Compare whole bundles plus singles, including combinations that buy an extra machine; the lowest unit price does not eliminate the need to check the final remainder.
Try next: Try finding a second purchase combination and explain why its cost is higher.
Bundle bargain case 2
A fictional shop sells one machine for 30 coins or a bundle of three for 75. You need at least 8 machines and may mix purchases. Extra machines are allowed. What is the lowest possible purchase cost?
A. 210
B. 240
C. 285
Suggested answer: A. 210
The least expensive qualifying combination costs 210 coins. Compare whole bundles plus singles, including combinations that buy an extra machine; the lowest unit price does not eliminate the need to check the final remainder.
Next: Try finding a second purchase combination and explain why its cost is higher.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992511 / reasoning
Maintenance pause case 2
A fictional machine normally produces 6 coins each minute. A free upgrade stops all production for 3 complete minutes, then raises output to 9 per minute. Over a 9-minute window starting now, how many more coins does upgrading produce?
Show the worked answer
B. 0
Upgrading produces 54 coins during 6 working minutes; continuing unchanged produces 54. The difference is 0. The stopped minutes matter even though the upgrade has no purchase cost.
Try next: Change the time window and identify when the pause becomes worthwhile.
Maintenance pause case 2
A fictional machine normally produces 6 coins each minute. A free upgrade stops all production for 3 complete minutes, then raises output to 9 per minute. Over a 9-minute window starting now, how many more coins does upgrading produce?
A. 18
B. 0
C. -6
Suggested answer: B. 0
Upgrading produces 54 coins during 6 working minutes; continuing unchanged produces 54. The difference is 0. The stopped minutes matter even though the upgrade has no purchase cost.
Next: Change the time window and identify when the pause becomes worthwhile.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992512 / reasoning
Periodic bonus case 2
A fictional workshop pays 4 coins at the end of every minute. It also pays a 7-coin bonus after every 4th completed minute, beginning at minute 4. Starting from zero, how many coins arrive during 9 complete minutes?
Show the worked answer
C. 50
Regular payouts total 36 coins, and 2 completed bonus intervals add 14. The combined total is 50. An unfinished bonus interval contributes nothing under the stated timing rule.
Try next: Mark the actual bonus minutes on a short timeline.
Periodic bonus case 2
A fictional workshop pays 4 coins at the end of every minute. It also pays a 7-coin bonus after every 4th completed minute, beginning at minute 4. Starting from zero, how many coins arrive during 9 complete minutes?
A. 57
B. 43
C. 50
Suggested answer: C. 50
Regular payouts total 36 coins, and 2 completed bonus intervals add 14. The combined total is 50. An unfinished bonus interval contributes nothing under the stated timing rule.
Next: Mark the actual bonus minutes on a short timeline.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992513 / reasoning
One collection visit case 2
A fictional container holds at most 25 coins and receives 8 each minute; overflow disappears. It starts empty. Collect and empty it just after minute 2, then collect again just after minute 6. How many coins are collected altogether?
Show the worked answer
A. 41
The first visit collects 16 coins; the second collects 25. Together that is 41. Resetting storage between visits matters, while overflow lost before collection cannot be recovered.
Try next: Place a different first collection time and compare the collected total.
One collection visit case 2
A fictional container holds at most 25 coins and receives 8 each minute; overflow disappears. It starts empty. Collect and empty it just after minute 2, then collect again just after minute 6. How many coins are collected altogether?
A. 41
B. 48
C. 33
Suggested answer: A. 41
The first visit collects 16 coins; the second collects 25. Together that is 41. Resetting storage between visits matters, while overflow lost before collection cannot be recovered.
Next: Place a different first collection time and compare the collected total.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992514 / reasoning
Batch delivery case 2
A fictional machine delivers 9 finished tokens only when each 4-minute batch ends. It begins a new batch immediately and starts empty. Partial batches provide no tokens. What is the earliest whole minute when at least 44 tokens are available?
Show the worked answer
B. 20
Reaching the target requires 5 completed batches, delivering 45 tokens. At 4 minutes per batch, the first qualifying time is 20 minutes. Tokens from an unfinished batch cannot count toward the target.
Try next: Find the token total one minute before the successful delivery.
Batch delivery case 2
A fictional machine delivers 9 finished tokens only when each 4-minute batch ends. It begins a new batch immediately and starts empty. Partial batches provide no tokens. What is the earliest whole minute when at least 44 tokens are available?
A. 16
B. 20
C. 24
Suggested answer: B. 20
Reaching the target requires 5 completed batches, delivering 45 tokens. At 4 minutes per batch, the first qualifying time is 20 minutes. Tokens from an unfinished batch cannot count toward the target.
Next: Find the token total one minute before the successful delivery.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992515 / reasoning
Entry fee trade-off case 2
A fictional supplier offers Plan A at 5 coins per part with no fee. Plan B charges a 15-coin entry fee plus 4 coins per part. For exactly 20 parts purchased once, which plan has the lower total cost?
Show the worked answer
C. Plan B
Plan A costs 100 coins; Plan B costs 95, including its entry fee. Plan B costs less. Compare the full order rather than choosing solely from the per-part prices.
Try next: Calculate the order size at which the two plans would tie.
Entry fee trade-off case 2
A fictional supplier offers Plan A at 5 coins per part with no fee. Plan B charges a 15-coin entry fee plus 4 coins per part. For exactly 20 parts purchased once, which plan has the lower total cost?
A. Plan A
B. Equal total cost
C. Plan B
Suggested answer: C. Plan B
Plan A costs 100 coins; Plan B costs 95, including its entry fee. Plan B costs less. Compare the full order rather than choosing solely from the per-part prices.
Next: Calculate the order size at which the two plans would tie.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992516 / reasoning
Rising upgrade prices case 2
A fictional upgrade costs 15 coins the first time. Each later purchase costs 5 more than the previous purchase. Starting with 90 coins and earning nothing during shopping, what is the greatest number of upgrades affordable?
Show the worked answer
A. 4
4 purchases cost 90 coins in total, leaving 0. The next purchase costs 35, which exceeds that balance. Adding the changing prices gives the answer; multiplying by the first price would undercount.
Try next: Write the complete price sequence and cross out the first unaffordable upgrade.
Rising upgrade prices case 2
A fictional upgrade costs 15 coins the first time. Each later purchase costs 5 more than the previous purchase. Starting with 90 coins and earning nothing during shopping, what is the greatest number of upgrades affordable?
A. 4
B. 3
C. 5
Suggested answer: A. 4
4 purchases cost 90 coins in total, leaving 0. The next purchase costs 35, which exceeds that balance. Adding the changing prices gives the answer; multiplying by the first price would undercount.
Next: Write the complete price sequence and cross out the first unaffordable upgrade.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992517 / reasoning
Delayed second machine case 2
Machine A starts immediately and produces 4 fictional coins per minute. Machine B starts only after 3 complete minutes, then produces 7 per minute alongside A. Ignore costs. How many coins do both produce by the end of minute 8?
Show the worked answer
B. 67
A runs for 8 minutes and contributes 32; B runs for 5 and contributes 35. Their total is 67. The later start affects B alone, not the machine already running.
Try next: Draw separate operating timelines for the two machines.
Delayed second machine case 2
Machine A starts immediately and produces 4 fictional coins per minute. Machine B starts only after 3 complete minutes, then produces 7 per minute alongside A. Ignore costs. How many coins do both produce by the end of minute 8?
A. 88
B. 67
C. 55
Suggested answer: B. 67
A runs for 8 minutes and contributes 32; B runs for 5 and contributes 35. Their total is 67. The later start affects B alone, not the machine already running.
Next: Draw separate operating timelines for the two machines.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992518 / reasoning
Protected reserve case 2
A fictional wallet contains 110 coins. At least 30 must remain untouched after shopping. Identical modules cost 24 coins each, with no discounts or production during the purchase. What is the greatest number of modules that can be bought?
Show the worked answer
C. 3
Only 80 coins are available above the reserve, so 3 modules fit. They leave 38 coins. Another module would break the reserve rule even if the original wallet looked large enough.
Try next: Check the remaining balance after one more module to show why it fails.
Protected reserve case 2
A fictional wallet contains 110 coins. At least 30 must remain untouched after shopping. Identical modules cost 24 coins each, with no discounts or production during the purchase. What is the greatest number of modules that can be bought?
A. 4
B. 2
C. 3
Suggested answer: C. 3
Only 80 coins are available above the reserve, so 3 modules fit. They leave 38 coins. Another module would break the reserve rule even if the original wallet looked large enough.
Next: Check the remaining balance after one more module to show why it fails.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992519 / reasoning
Bundle bargain case 3
A fictional shop sells one machine for 40 coins or a bundle of three for 100. You need at least 10 machines and may mix purchases. Extra machines are allowed. What is the lowest possible purchase cost?
Show the worked answer
A. 340
The least expensive qualifying combination costs 340 coins. Compare whole bundles plus singles, including combinations that buy an extra machine; the lowest unit price does not eliminate the need to check the final remainder.
Try next: Try finding a second purchase combination and explain why its cost is higher.
Bundle bargain case 3
A fictional shop sells one machine for 40 coins or a bundle of three for 100. You need at least 10 machines and may mix purchases. Extra machines are allowed. What is the lowest possible purchase cost?
A. 340
B. 380
C. 440
Suggested answer: A. 340
The least expensive qualifying combination costs 340 coins. Compare whole bundles plus singles, including combinations that buy an extra machine; the lowest unit price does not eliminate the need to check the final remainder.
Next: Try finding a second purchase combination and explain why its cost is higher.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992520 / reasoning
Maintenance pause case 3
A fictional machine normally produces 8 coins each minute. A free upgrade stops all production for 2 complete minutes, then raises output to 11 per minute. Over a 10-minute window starting now, how many more coins does upgrading produce?
Show the worked answer
B. 8
Upgrading produces 88 coins during 8 working minutes; continuing unchanged produces 80. The difference is 8. The stopped minutes matter even though the upgrade has no purchase cost.
Try next: Change the time window and identify when the pause becomes worthwhile.
Maintenance pause case 3
A fictional machine normally produces 8 coins each minute. A free upgrade stops all production for 2 complete minutes, then raises output to 11 per minute. Over a 10-minute window starting now, how many more coins does upgrading produce?
A. 24
B. 8
C. 0
Suggested answer: B. 8
Upgrading produces 88 coins during 8 working minutes; continuing unchanged produces 80. The difference is 8. The stopped minutes matter even though the upgrade has no purchase cost.
Next: Change the time window and identify when the pause becomes worthwhile.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992521 / reasoning
Periodic bonus case 3
A fictional workshop pays 5 coins at the end of every minute. It also pays a 3-coin bonus after every 2th completed minute, beginning at minute 2. Starting from zero, how many coins arrive during 7 complete minutes?
Show the worked answer
C. 44
Regular payouts total 35 coins, and 3 completed bonus intervals add 9. The combined total is 44. An unfinished bonus interval contributes nothing under the stated timing rule.
Try next: Mark the actual bonus minutes on a short timeline.
Periodic bonus case 3
A fictional workshop pays 5 coins at the end of every minute. It also pays a 3-coin bonus after every 2th completed minute, beginning at minute 2. Starting from zero, how many coins arrive during 7 complete minutes?
A. 47
B. 41
C. 44
Suggested answer: C. 44
Regular payouts total 35 coins, and 3 completed bonus intervals add 9. The combined total is 44. An unfinished bonus interval contributes nothing under the stated timing rule.
Next: Mark the actual bonus minutes on a short timeline.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992522 / reasoning
One collection visit case 3
A fictional container holds at most 30 coins and receives 9 each minute; overflow disappears. It starts empty. Collect and empty it just after minute 4, then collect again just after minute 7. How many coins are collected altogether?
Show the worked answer
A. 57
The first visit collects 30 coins; the second collects 27. Together that is 57. Resetting storage between visits matters, while overflow lost before collection cannot be recovered.
Try next: Place a different first collection time and compare the collected total.
One collection visit case 3
A fictional container holds at most 30 coins and receives 9 each minute; overflow disappears. It starts empty. Collect and empty it just after minute 4, then collect again just after minute 7. How many coins are collected altogether?
A. 57
B. 63
C. 48
Suggested answer: A. 57
The first visit collects 30 coins; the second collects 27. Together that is 57. Resetting storage between visits matters, while overflow lost before collection cannot be recovered.
Next: Place a different first collection time and compare the collected total.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992523 / reasoning
Batch delivery case 3
A fictional machine delivers 8 finished tokens only when each 5-minute batch ends. It begins a new batch immediately and starts empty. Partial batches provide no tokens. What is the earliest whole minute when at least 53 tokens are available?
Show the worked answer
B. 35
Reaching the target requires 7 completed batches, delivering 56 tokens. At 5 minutes per batch, the first qualifying time is 35 minutes. Tokens from an unfinished batch cannot count toward the target.
Try next: Find the token total one minute before the successful delivery.
Batch delivery case 3
A fictional machine delivers 8 finished tokens only when each 5-minute batch ends. It begins a new batch immediately and starts empty. Partial batches provide no tokens. What is the earliest whole minute when at least 53 tokens are available?
A. 30
B. 35
C. 40
Suggested answer: B. 35
Reaching the target requires 7 completed batches, delivering 56 tokens. At 5 minutes per batch, the first qualifying time is 35 minutes. Tokens from an unfinished batch cannot count toward the target.
Next: Find the token total one minute before the successful delivery.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992524 / reasoning
Entry fee trade-off case 3
A fictional supplier offers Plan A at 6 coins per part with no fee. Plan B charges a 20-coin entry fee plus 5 coins per part. For exactly 30 parts purchased once, which plan has the lower total cost?
Show the worked answer
C. Plan B
Plan A costs 180 coins; Plan B costs 170, including its entry fee. Plan B costs less. Compare the full order rather than choosing solely from the per-part prices.
Try next: Calculate the order size at which the two plans would tie.
Entry fee trade-off case 3
A fictional supplier offers Plan A at 6 coins per part with no fee. Plan B charges a 20-coin entry fee plus 5 coins per part. For exactly 30 parts purchased once, which plan has the lower total cost?
A. Plan A
B. Equal total cost
C. Plan B
Suggested answer: C. Plan B
Plan A costs 180 coins; Plan B costs 170, including its entry fee. Plan B costs less. Compare the full order rather than choosing solely from the per-part prices.
Next: Calculate the order size at which the two plans would tie.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992525 / reasoning
Rising upgrade prices case 3
A fictional upgrade costs 20 coins the first time. Each later purchase costs 10 more than the previous purchase. Starting with 150 coins and earning nothing during shopping, what is the greatest number of upgrades affordable?
Show the worked answer
A. 4
4 purchases cost 140 coins in total, leaving 10. The next purchase costs 60, which exceeds that balance. Adding the changing prices gives the answer; multiplying by the first price would undercount.
Try next: Write the complete price sequence and cross out the first unaffordable upgrade.
Rising upgrade prices case 3
A fictional upgrade costs 20 coins the first time. Each later purchase costs 10 more than the previous purchase. Starting with 150 coins and earning nothing during shopping, what is the greatest number of upgrades affordable?
A. 4
B. 3
C. 5
Suggested answer: A. 4
4 purchases cost 140 coins in total, leaving 10. The next purchase costs 60, which exceeds that balance. Adding the changing prices gives the answer; multiplying by the first price would undercount.
Next: Write the complete price sequence and cross out the first unaffordable upgrade.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992526 / reasoning
Delayed second machine case 3
Machine A starts immediately and produces 5 fictional coins per minute. Machine B starts only after 4 complete minutes, then produces 8 per minute alongside A. Ignore costs. How many coins do both produce by the end of minute 9?
Show the worked answer
B. 85
A runs for 9 minutes and contributes 45; B runs for 5 and contributes 40. Their total is 85. The later start affects B alone, not the machine already running.
Try next: Draw separate operating timelines for the two machines.
Delayed second machine case 3
Machine A starts immediately and produces 5 fictional coins per minute. Machine B starts only after 4 complete minutes, then produces 8 per minute alongside A. Ignore costs. How many coins do both produce by the end of minute 9?
A. 117
B. 85
C. 65
Suggested answer: B. 85
A runs for 9 minutes and contributes 45; B runs for 5 and contributes 40. Their total is 85. The later start affects B alone, not the machine already running.
Next: Draw separate operating timelines for the two machines.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id678760992527 / reasoning
Protected reserve case 3
A fictional wallet contains 145 coins. At least 40 must remain untouched after shopping. Identical modules cost 30 coins each, with no discounts or production during the purchase. What is the greatest number of modules that can be bought?
Show the worked answer
C. 3
Only 105 coins are available above the reserve, so 3 modules fit. They leave 55 coins. Another module would break the reserve rule even if the original wallet looked large enough.
Try next: Check the remaining balance after one more module to show why it fails.
Protected reserve case 3
A fictional wallet contains 145 coins. At least 40 must remain untouched after shopping. Identical modules cost 30 coins each, with no discounts or production during the purchase. What is the greatest number of modules that can be bought?
A. 4
B. 2
C. 3
Suggested answer: C. 3
Only 105 coins are available above the reserve, so 3 modules fit. They leave 55 coins. Another module would break the reserve rule even if the original wallet looked large enough.
Next: Check the remaining balance after one more module to show why it fails.
Original web companion by Honest Little Apps. Explore Cash Empire Clicker: https://apps.apple.com/app/id6787609925
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